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 Xbox One Details

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TalllPaul

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Posts : 3707
Join date : 2009-07-19
Location : Pais Vasco (Where the Gods live)

PostSubject: Xbox One Details   Thu Sep 05 2013, 17:40



The Xbox One will be released in 13 countries on November 22nd 2013 for $499.99 in the US, £429.99 in the UK and 499.99 Euros in Europe. [1] In Australia, the Xbox One will cost $599.99 AU

Feature Xbox One
Optical Drive Blu-Ray/DVD [1]
Game DVR Yes, Upload Studio[2]
HDCP Encryption No for games
RAM 8GB DDR3 + 32MB eSRAM embedded memory [3] 8GB Flash Memory [4]

CPU 8 Core AMD custom CPU
Frequency: 1.75 GHz [5]
GPU Clock Speed 853 MHz GPU [n]
Storage 500 GB Hard Drive, External Hard Drive [n]
Second Screen SmartGlass App on Android, iOS, Windows Phone and Windows 8 [6]
Cloud Storage Yes, Free Unlimited [7]
Mandatory Game Installs Yes [8]
Required Internet Connection After Day One patch, No [9]
Used Game Fee No [10]
Backwards Compatibility None [11]
Cross Game Chat Skype, Party Chat [n]
Motion Control Kinect 2
Voice Commands Yes [12]
Subscription Service Xbox Live [13]
USB USB 3.0 [14]
Live Streaming Yes, With Twitch.TV
Reputation Preservation Achievements will be ported [15]
Web Connection Gigabit Ethernet, WiFi [16]
Wifi Direct Built-in (A/B/G/N dual-band at 2.4ghz and 5ghz)
A/V Hookups HDMI input and output (4K support)
API DirectX 11.2

The Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, "You'll still have a limited number of transistors in your house; in your box."

Not much is known about the Xbox One GPU, but a Microsoft representative has told IGN "AMD is our primary partner for the custom silicon that makes up our GPU/CPU SOC that is the heart of Xbox One." [Source: IGN interview with Microsoft]

But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"

As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.

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